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Path: sserve!newshost.anu.edu.au!munnari.oz.au!news.Hawaii.Edu!ames!saimiri.primate.wisc.edu!zaphod.mps.ohio-state.edu!cs.utexas.edu!geraldo.cc.utexas.edu!mccoy From: mccoy@ccwf.cc.utexas.edu (Jim McCoy) Newsgroups: comp.os.386bsd.questions Subject: Re: Installing a telnet port Date: 9 May 1993 04:28:54 -0500 Organization: The University of Texas - Austin Lines: 102 Sender: mccoy@tigger.cc.utexas.edu Distribution: world Message-ID: <1siism$q9g@tigger.cc.utexas.edu> References: <1993May5.104913.20914@cnplss5.cnps.philips.nl> <1set0n$9ep@tierra.santafe.ede> Reply-To: mccoy@ccwf.cc.utexas.edu NNTP-Posting-Host: tigger.cc.utexas.edu In article <1set0n$9ep@tierra.santafe.ede>, cag@SantaFe.edu (Chris Goellner) writes: > Guido van Rooij (rooij@mozart.cft.philips.nl) wrote: > : Try telnet <host> <portnr>. Next time read the man first > > Next time read my post. The question was !NOT! how to use telnet. The > question was how to configure my system to support different telnet ports. Your question was somewhat ambiguous. You asked about installing a telnet port and then mentioned conntection in requiring a certain port. The basic problem is that you do not install a "telnet port". If the "port" you are connecting to is a telnet "port" you will be asked to login. On the other hand, one could interpret your request to mean a "telnet port" as in a alternate version of telnet that in some way supported something your doesn't or is somehow a non-unix or non-bsd piece of software or mod that needs to be put into the telnet code. Telnet can also be used to connect to a specific port. I presume the first respondant thought you we speaking of the latter. Your next line seems to indicate that this is not quite the case. > The solution involves modifying inetd.conf and services not reading > the manual. In this case you are probably talking about changing the software so that the "...game that has to be connected to over a telnet port..." will be invoked for each instance of a connection to the particular port. Like a MUD or similar beast... Did you try "man 5 inetd.conf" or "man 5 services"? The short version is as follows: From inetd.conf(5) The inetd.conf file contains the list of servers that inetd(8C) invokes when it receives an Internet request over a socket. Each server entry is composed of a single line of the form: service-name socket-type protocol wait- status uid server-program server-arguments So you add a line to your inetd.conf like this: mygame stream tcp nowait gameuser /path/and/invocation/string program-name "mygame" is the service name this is defined in the /etc/services file by you and can be any name you want. "stream" is the socket type, the other common option is "dgram" (for datagram) and occasionally you will see "raw" used. If you use telnet to connect to the game then it is a stream connection. "tcp" is the protocol and is what a stream connection will use, "udp" will be used for a dgram socket; rpc calls use "rcp/<proto>" where proto is the udp or tcp protocols. "nowait" is the wait status and will be nowait for all but single threaded datagram services; if you are not sure what that is you are most likely not using them so make this field "nowait". "gameuser" the the username under which the program will be invoked; select a non-root user for something as potentially unstable as this might be. "/path..." is the pathname of the server to be invoked. "program-name" is the name of the program and any flags you wanted to add to it, basically this is how the program is invoked by inetd. To define the service used in the service-name part of the inetd.conf and to let the network stuff know where to direct the connection. An example of a possibel service entry for the above line is: mygame protocol/port aliases "mygame" is the name os the service and is what is used to begin the line in inetd.conf. "protocol" is the type of the connection to the service and for soemthing you telnet to it is fairly certain that protocol will be "tcp". The "port" is where you tell the system what port the server will be listening on. Once defined, all connections to that port will invoke the entry from inetd.conf for that particular service in the manner specified in the inetd.conf entry. "aliases" are any other names with which the services might be requests. Once you have added the entries in /etc/services and /etc/inetd.conf you should restart or kill -HUP the inetd process so that the new inetd.conf file is read in. One this is done you should have the services I think you are asking for... In article <1s6i3p$d6a@tierra.santafe.ede> you write: >[...] anyone will do since I compile it into the game. Once again there is some ambiguity here. Now having seen your second message it is possible to deduce that the "anyone" in your message refers to telnet port numbers and not particular variant of the telnet code (as the first respondant thought or as your mesage hinted at...) If you mean you can compile any port number into your game I suggest you choose some nice, high port number not already in your services file. Make the services file change and compile this number into the server. Once you have the code ready and tested (you can test it by just invoking it from the command line and then using telnet to connect to the port number you compiled in) add the appropriate entry to inetd.conf. jim -- Jim McCoy | UT Unix Sysadmin Tiger Team mccoy@ccwf.cc.utexas.edu | #include <disclaimer.h> pgp key available via "finger -l", on pubkey servers, or upon request