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Path: sserve!newshost.anu.edu.au!munnari.oz.au!spool.mu.edu!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!csn!harpo.uccs.edu!elbert!jmward From: jmward@elbert.uccs.edu (Joel M. Ward) Newsgroups: comp.os.386bsd.bugs Subject: Re: Nethack Date: 26 Jun 1993 22:12:56 GMT Organization: University of Colorado at Colorado Springs Lines: 13 Message-ID: <20ihl8INN5s9@harpo.uccs.edu> References: <C91nEG.LnL@ns1.nodak.edu> <C920ot.BH3@ns1.nodak.edu> <1993Jun23.140652.2816@urbana.mcd.mot.com> <20bfrm$le7@pdq.coe.montana.edu> <20cab6$b2d@binkley.cs.mcgill.ca> NNTP-Posting-Host: elbert.uccs.edu X-Newsreader: TIN [version 1.2 PL0] An a related yet unrelated note, I have nethack for NetBSD. I only ran it once, and the graphics are so horrible that i didn't even want to play it. This is without X. On PC NetHack, they use 8-bit IBM chars to getthe walls to connect and such. How hard wouldit be to make the text graphics (interesting oxymorom) look cool on IBMs, but not break it for 7-bit terminals? The same goes for all the other games, and the same idea could be used for menu-driven utilities, too. -- ++Joel;