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Path: sserve!newshost.anu.edu.au!munnari.oz.au!news.Hawaii.Edu!ames!nic.hookup.net!swrinde!cs.utexas.edu!howland.reston.ans.net!pipex!doc.ic.ac.uk!sun.rhbnc.ac.uk!lt11.cs.rhbnc.ac.uk!karsten From: kballued@charon.physik.uni-osnabrueck.de Newsgroups: comp.os.386bsd.development Subject: Volunteers needed for game porting! Date: 14 Jan 1994 16:30:23 GMT Organization: University of Osnabrueck Lines: 35 Sender: karsten@lt11.cs.rhbnc.ac.uk ( Karsten Ballueder) Distribution: world Message-ID: <2h6hav$kn9@sun.rhbnc.ac.uk> Reply-To: kballued@charon.physik.uni-osnabrueck.de NNTP-Posting-Host: lt11.cs.rhbnc.ac.uk Hello! [I'm not familiar with *BSD386 nor with it's newsgroup, so please forgive me, if I got the wrong one. :-)] I wrote a clone of the B*ulder-Dash game, known from many homecomputers, which currently supports LinuX and (with reduced features) Mess-DOS. Support for X-Windows will be added during the next few months. At the moment it supports digitized sound as well as high-resolution VGA graphics in 256 colours. The source code is quite well structured and should be very easy to port to ANY other unix-like operating systems, as all system dependent parts are divided from generic code. I am wondering if someone familiar with graphics programming under *bsd386 (or X-programming) would like to port it for *BSD386. I would do it by myself, but I don't have *BSD386 installed and more than enough work with LinuX, but I will support anyone interesed in doing it. Any volunteers who are interested, PLEASE send me email to the following address: -- +------------------------------------------------------------------------------+ |Karsten Ball"uder: kballued@charon.physik.uni-osnabrueck.de | | kballued@reliant.physik.uni-osnabrueck.de | | Ceterum censeo +------------------------------------------------------+ | windowsinem esse | Royal Holloway, c/o Physics Department | | delendam! | Egham Hill, Egham, Surrey TW20 0EX | | | Great Britain | +-----------------------+------------------------------------------------------+