*BSD News Article 28582


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From: hasty@netcom.com (Amancio Hasty Jr)
Subject: Re: DOOM for X
Message-ID: <hastyCMKppt.Bqs@netcom.com>
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
References: <hastyCMGpA7.Gu5@netcom.com> <2lo4m0$sdt@bosnia.pop.psu.edu> <SJA.94Mar12174713@gamma.hut.fi>
Distribution: inet
Date: Sat, 12 Mar 1994 22:41:53 GMT
Lines: 23

In article <SJA.94Mar12174713@gamma.hut.fi> sja@snakemail.hut.fi (Sakari Jalovaara) writes:
>> I agree that X the wrong platform for doing high-speed and
>> time-critical graphics applications like video-style games.  There are
>

Hmmm...

At Daisy Corp, when it was around, we implemented a shared library
with all the OS calls for the Daisy's Operating system. The end-result
was that every Daisy app map the OS to their user space . The approach
also allowed for Daisy Workstations to execute processes in VMS so
it qualified as a client-server model and local clients on VMS 
were not penalized for the client-server overhead.

	Amancio



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