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Path: sserve!manuel!munnari.oz.au!hp9000.csc.cuhk.hk!uakari.primate.wisc.edu!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!att!allegra!alice!jaap From: jaap@alice.att.com (jaap) Newsgroups: comp.unix.bsd Subject: Re: libcompat.a missing? Message-ID: <23372@alice.att.com> Date: 31 Jul 92 19:02:35 GMT References: <sxjcb-300792181914@sxjcb.uacn.alaska.edu> Reply-To: jaap@alice.UUCP () Organization: AT&T, Bell Labs Lines: 14 In article <sxjcb-300792181914@sxjcb.uacn.alaska.edu> sxjcb@orca.alaska.edu (Jay C. Beavers) writes: > Ok, I've just installed the etc and src distributions and I've been trying > to compile the games that come with etc, however, on a number of games I've > run into an error that libcompat.a is missing. I checked /usr/lib and it > isn't there nor is the source located in /usr/src/lib. What am I missing? > The fact that the compat library allowed you to run programs compiled on the pdp-11 using the -11 compatibility mode. So If you really want to do this on a 386, you have to roll your own to get the 386 in -11 compat mode, or alternatively, simulate a VAX on the 386 and then use libcompat.a on that simulator to run in -11 compat mode. jaap