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Xref: sserve comp.unix.bsd:16356 comp.os.linux.development:23998 comp.os.mach:4610 Newsgroups: comp.unix.bsd,comp.os.linux.development,comp.os.mach Path: sserve!newshost.anu.edu.au!harbinger.cc.monash.edu.au!msunews!uwm.edu!spool.mu.edu!howland.reston.ans.net!ix.netcom.com!netcom.com!hasty From: hasty@netcom.com (Amancio Hasty Jr) Subject: Re: Great Deal on NeXTStep Message-ID: <hastyD5E8o3.477@netcom.com> Organization: Netcom Online Communications Services (408-241-9760 login: guest) References: <D58LAx.2tM@coffeehaus.com> <3ju27l$eri@news3.digex.net> <D5CEq2.L1J@undergrad.math.uwaterloo.ca> Date: Mon, 13 Mar 1995 19:26:27 GMT Lines: 22 Sender: hasty@netcom14.netcom.com In article <D5CEq2.L1J@undergrad.math.uwaterloo.ca> mhhendri@descartes.uwaterloo.ca (Mark Hendriks) writes: >From: raj@access4.digex.net (Raj Akula) >> Heck, DOOM was originally developed on NEXTSTEP from what I understand, >> anybody care to prove/disprove? > >Only if they were using a DOS emulator. When DOOM was originally released, it >was available for DOS only. NEXTSTEP to DOS is one of the worst possible ports >that I can imagine, in about 5 or 6 different ways of determining what is >'worst'. I can't imagine writing software whose main target will be DOS under >anything other than DOS, or DOS emulation, and most particularly not NEXTSTEP. Strange if my memory does not failed me, I think that DOOM was developed on NextStep then ported to DOS according to an article that I read on the magazine Game Developer . Amancio -- FREE unix, gcc, tcp/ip, X, open-look, netaudio, tcl/tk, MIME, midi,sound at freebsd.cdrom.com:/pub/FreeBSD Amancio Hasty, Consultant Home: (415) 495-3046 e-mail hasty@netcom.com