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Path: sserve!newshost.anu.edu.au!harbinger.cc.monash.edu.au!simtel!zombie.ncsc.mil!news.mathworks.com!gatech!howland.reston.ans.net!agate!boulder!junco.fsl.noaa.gov!kelly From: kelly@junco.fsl.noaa.gov (Sean Kelly) Newsgroups: comp.unix.bsd.freebsd.misc Subject: Re: xgalago Date: 22 May 1995 16:47:36 GMT Organization: Forecast Systems Laboratory Lines: 27 Message-ID: <3pqf78$n6p@CUBoulder.Colorado.EDU> References: <3pdfli$kai@minerva.worldbank.org> NNTP-Posting-Host: junco.fsl.noaa.gov In article <3pdfli$kai@minerva.worldbank.org>, Alok K. Dhir <adhir@romulus.worldbank.org> wrote: >Hey all - I recently compiled xgalaga (ftp.x.org/contrib/games) under >2.0-current. Great game! I don't get any sound, though, and it seems >to have compiled the sound support in OK. The xgal.soundserver is called >as well. I can get sound fine by "cat"ing stuff to /dev/dsp or /dev/audio. > >Anyone else? I got xgalaga 1.4 from a site in Japan. It compiled and ran out of the box except that the sound server was a bit buggy: it didn't support a few of the sounds that the game sent to it, crashing it. The next sound would crash the game because of the broken pipe. Pretty nicely developed game ... although I miss the old ship capture/recapture effect form the original Galaga. -- Sean Kelly NOAA Forecast Systems Lab, Boulder Colorado USA I wish I lived back in the old west days, because I'd save up my money for about twenty years so I could buy a solid-gold pick. Then I'd go out West and start digging for gold. When someone came up and asked what I was doing, I'd say, "Looking for gold, ya durn fool." He'd say, "Your pick is gold," and I'd say, "Well, that was easy." Good joke, huh. -- Jack Handey