*BSD News Article 51214


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From: david_lebling@avid.com (Dave Lebling)
Newsgroups: alt.folklore.computers,rec.games.int-fiction,comp.unix.bsd.misc
Subject: Re: xyzzy
Date: Wed, 20 Sep 1995 19:50:19 GMT
Organization: AVID Technology, Inc.  Tewksbury, MA
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badger@phylo.life.uiuc.edu (Jonathan Badger) wrote:

>jawells@crl.com (Jason A. Wells) writes:
>>	To my knowledge, when Zork was first released, Infocom boasted
>>that their command handling, complex puzzles, and such could not be
>>handled in FORTRAN.

Infocom never said such a thing.  In fact, the gentleman who
translated Zork into FORTRAN had already done so before Infocom
existed, and with the (post-hoc) approval of the Zork authors.

>>  Which caused DECUS (DEC Users Society) develop Dungeon
>>to prove Infocom wrong.

I think he did it so he could play Zork on his PDP-11.  It wasn't
given to DECUS until much later, when he got tired of people calling
him up asking for it.

>>  DECUS apparently did a nice job (never played it,
>>myself) however Dungeon is said to fall short in its command handling.

That's true.  The Dungeon parser was never quite as good as the
original.  This was primarily, as I recall, because the translator was
using a version of FORTRAN for PDP-11s that didn't support really
large executables.  He used some unholy number of overlays to get it
to work as it was.

>Yes and no. True, the Fortran version of Zork (a.k.a. Dungeon) was
>written after Infocom published the split up Zork trilogy for micros,

No.  See above.

> [snip]
> I'm not sure when the unsplit version of "Zork" was renamed
>"Dungeon" -- at the time of the FORTRAN conversion?

Zork was renamed Dungeon by the authors, and then re-renamed Zork.
The FORTRAN effort started during the (brief) period when the game was
called Dungeon, and the name stuck to that version.

	Dave Lebling
	(Original Implementor(tm))
	david_lebling@avid.com