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Newsgroups: alt.folklore.computers,rec.games.int-fiction,comp.unix.bsd.misc Path: euryale.cc.adfa.oz.au!newshost.anu.edu.au!harbinger.cc.monash.edu.au!simtel!news.sprintlink.net!howland.reston.ans.net!news.nic.surfnet.nl!sun4nl!cwi.nl!dik From: dik@cwi.nl (Dik T. Winter) Subject: Re: xyzzy Message-ID: <DF8CCM.J8H@cwi.nl> Sender: news@cwi.nl (The Daily Dross) Nntp-Posting-Host: bever.cwi.nl Organization: CWI, Amsterdam References: <43mi05$2h6@newsflash.concordia.ca> <43n91t$4nh@gap.cco.caltech.edu> <43njv6$s0e@crl5.crl.com> Date: Thu, 21 Sep 1995 00:36:21 GMT Lines: 16 Xref: euryale.cc.adfa.oz.au alt.folklore.computers:87969 rec.games.int-fiction:7346 comp.unix.bsd.misc:223 In article <43njv6$s0e@crl5.crl.com> jawells@crl.com (Jason A. Wells) writes: > To my knowledge, when Zork was first released, Infocom boasted > that their command handling, complex puzzles, and such could not be > handled in FORTRAN. Which caused DECUS (DEC Users Society) develop Dungeon > to prove Infocom wrong. DECUS apparently did a nice job (never played it, > myself) however Dungeon is said to fall short in its command handling. > This is almost certainly wrong. Zork was first implemented in MUDDLE. According to the source, some paranoid DEC engineer translated it to Fortran. Infocom did not implement the original MUDDLE sources. They also did a rewrite. From my experience the DEC source did not fall short in its command handling (but there were bugs I did correct in my version). -- dik t. winter, cwi, kruislaan 413, 1098 sj amsterdam, nederland, +31205924098 home: bovenover 215, 1025 jn amsterdam, nederland; e-mail: dik@cwi.nl