*BSD News Article 51249


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Newsgroups: alt.folklore.computers,rec.games.int-fiction,comp.unix.bsd.misc
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From: dik@cwi.nl (Dik T. Winter)
Subject: Re: xyzzy
Message-ID: <DF8CCM.J8H@cwi.nl>
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References: <43mi05$2h6@newsflash.concordia.ca> <43n91t$4nh@gap.cco.caltech.edu> <43njv6$s0e@crl5.crl.com>
Date: Thu, 21 Sep 1995 00:36:21 GMT
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In article <43njv6$s0e@crl5.crl.com> jawells@crl.com (Jason A. Wells) writes:
 > 	To my knowledge, when Zork was first released, Infocom boasted
 > that their command handling, complex puzzles, and such could not be
 > handled in FORTRAN.  Which caused DECUS (DEC Users Society) develop Dungeon
 > to prove Infocom wrong.  DECUS apparently did a nice job (never played it,
 > myself) however Dungeon is said to fall short in its command handling.
 > 
This is almost certainly wrong.  Zork was first implemented in MUDDLE.
According to the source, some paranoid DEC engineer translated it to
Fortran.  Infocom did not implement the original MUDDLE sources.  They
also did a rewrite.  From my experience the DEC source did not fall
short in its command handling (but there were bugs I did correct in
my version).
-- 
dik t. winter, cwi, kruislaan 413, 1098 sj  amsterdam, nederland, +31205924098
home: bovenover 215, 1025 jn  amsterdam, nederland; e-mail: dik@cwi.nl