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Newsgroups: alt.folklore.computers,rec.games.int-fiction,comp.unix.bsd.misc Path: euryale.cc.adfa.oz.au!newshost.anu.edu.au!harbinger.cc.monash.edu.au!simtel!news.sprintlink.net!in2.uu.net!xcs.contex.com!marvin.contex.com!liz From: liz@marvin.contex.com (Elizabeth Cyr Jones) Subject: Re: xyzzy Message-ID: <DF9D11.M8z@contex.com> Sender: usenet@contex.com (News Owner) Nntp-Posting-Host: marvin.contex.com Organization: Xyvision Design Systems, Wakefield, MA References: <43ld3a$2ka@ub.d.umn.edu> <43njv6$s0e@crl5.crl.com> <badger.811556737@phylo.life.uiuc.edu> <43prg4$mmc@nova.avid.com> Date: Thu, 21 Sep 1995 13:48:36 GMT Lines: 43 Xref: euryale.cc.adfa.oz.au alt.folklore.computers:88526 rec.games.int-fiction:7449 comp.unix.bsd.misc:238 In article <43prg4$mmc@nova.avid.com>, Dave Lebling <david_lebling@avid.com> wrote: >badger@phylo.life.uiuc.edu (Jonathan Badger) wrote: > >>jawells@crl.com (Jason A. Wells) writes: >>> To my knowledge, when Zork was first released, Infocom boasted >>>that their command handling, complex puzzles, and such could not be >>>handled in FORTRAN. > >Infocom never said such a thing. In fact, the gentleman who >translated Zork into FORTRAN had already done so before Infocom >existed, and with the (post-hoc) approval of the Zork authors. > [snippage] >No. See above. > >> [snip] >> I'm not sure when the unsplit version of "Zork" was renamed >>"Dungeon" -- at the time of the FORTRAN conversion? > >Zork was renamed Dungeon by the authors, and then re-renamed Zork. >The FORTRAN effort started during the (brief) period when the game was >called Dungeon, and the name stuck to that version. > > Dave Lebling > (Original Implementor(tm)) > david_lebling@avid.com > Yee-haw! A lurking Implementor (not to be confused with a lurking grue, (though they look they same when caught in bright lights). Way to step right up and swing that Zork by the horns, Lebs. If we're all reminiscing, I don't believe I ever played the FORTRAN version, but I did first play Zork on a CPM-80 system (Eagle). Now, _that_ was a floppy disk. After that first hook, I can't count the number of times I've played or tested Zork. Ah well, a classic never loses its "replay value". liz jones liz@contex.com