*BSD News Article 71961


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From: brianp@madison.asd.sgi.com (Brian Paul)
Newsgroups: comp.graphics.api.misc,comp.graphics.algorithms,comp.windows.x.i386unix,gnu.misc.discuss,comp.unix.bsd.freebsd.misc,comp.os.linux.development.apps
Subject: Re: Freeware community needs 3d library NOW
Date: 24 Jun 1996 16:49:12 GMT
Organization: Silicon Graphics, Inc.
Lines: 19
Message-ID: <4qmgu8$dcs@murrow.corp.sgi.com>
References: <4qlf04$7pj@guysmiley.blarg.net>
NNTP-Posting-Host: madison.asd.sgi.com
To: vanevery@blarg.net (Brandon J. Van Every)
Xref: euryale.cc.adfa.oz.au comp.graphics.api.misc:621 comp.graphics.algorithms:28929 comp.windows.x.i386unix:20345 gnu.misc.discuss:26696 comp.unix.bsd.freebsd.misc:22094 comp.os.linux.development.apps:18025

In article <4qlf04$7pj@guysmiley.blarg.net>, vanevery@blarg.net (Brandon J. Van
Every) writes:

...

|> MesaGL is not going to be capable of doing 3d acceleration - I've
|> heard that the author Brian Paul himself has said so, and looking at
|> the MesaGL code, I agree with that sentiment.

First, it's just Mesa, not MesaGL.  Second, I know of two cases in which
Mesa has been adapted to drive 3-D hardware:  the GLint chip and a Cirrus
board.  While Mesa wasn't _initially_ designed for hardware acceleration
it has evolved to accomodate it now.  I never said hardware accelaration
for Mesa wasn't feasible.

-Brian

-----------------------------------------------------------------
Brian Paul   Silicon Graphics, Inc. (intern)   brianp@asd.sgi.com