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Path: euryale.cc.adfa.oz.au!newshost.anu.edu.au!harbinger.cc.monash.edu.au!news.mira.net.au!vic.news.telstra.net!act.news.telstra.net!psgrain!usenet.eel.ufl.edu!tank.news.pipex.net!pipex!oleane!jussieu.fr!math.ohio-state.edu!uwm.edu!chi-news.cic.net!newsfeeder.sdsu.edu!sgigate.sgi.com!fido.asd.sgi.com!tuolumne.asd.sgi.com!akin From: akin@tuolumne.asd.sgi.com (Allen Akin) Newsgroups: comp.graphics.api.misc,comp.graphics.algorithms,comp.windows.x.i386unix,gnu.misc.discuss,comp.unix.bsd.freebsd.misc,comp.os.linux.development.apps Subject: Re: Freeware community needs 3d library NOW Date: 25 Jun 1996 22:43:30 GMT Organization: Silicon Graphics, Inc., Mountain View, CA Lines: 24 Message-ID: <4qpq2i$ah@fido.asd.sgi.com> References: <4qlf04$7pj@guysmiley.blarg.net> <4qn08b$ntl@fido.asd.sgi.com> <4qpd9c$9at@hell.team17.com> NNTP-Posting-Host: tuolumne.asd.sgi.com Xref: euryale.cc.adfa.oz.au comp.graphics.api.misc:626 comp.graphics.algorithms:28955 comp.windows.x.i386unix:20351 gnu.misc.discuss:26704 comp.unix.bsd.freebsd.misc:22117 comp.os.linux.development.apps:18043 In article <4qpd9c$9at@hell.team17.com>, Charlie Wallace <charlie@team17.com> wrote: | the only reason anyone could consider OpenGL as an alternative | to Direct3D is that Direct3D is incredibily slow too.. It's a commonly-held belief (heavily promoted by the Direct3D folks, among others) that OpenGL is slow. A more accurate statement is that the original Microsoft release of software-only OpenGL was slow. It's a mistake to use that data point to draw a conclusion about the performance of a tuned implementation. There is no technical barrier that prevents either a fast software-only version of OpenGL or a fast hardware-accelerated version of OpenGL. You'll see a tuned software-only version soon; Microsoft and SGI are working on it actively. Hardware-accelerated versions have been available for quite a while, and in fact the best available 3D graphics performance on both PCs and workstations is achieved with OpenGL. This has been discussed very frequently in the past, so if you're not convinced about the technical claims, and want to open the issue again, please follow-up to comp.graphics.api.opengl only. Allen