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Path: euryale.cc.adfa.oz.au!newshost.anu.edu.au!harbinger.cc.monash.edu.au!news.bhp.com.au!mel.dit.csiro.au!munnari.OZ.AU!news.ecn.uoknor.edu!paladin.american.edu!gatech!news.mathworks.com!uunet!inXS.uu.net!news.bb.net!news.blarg.net!blarg.net!vanevery From: vanevery@blarg.net (Brandon J. Van Every) Newsgroups: comp.graphics.api.misc,comp.graphics.algorithms,comp.windows.x.i386unix,gnu.misc.discuss,comp.unix.bsd.freebsd.misc,comp.os.linux.development.apps Subject: Re: Freeware community needs 3d library NOW Followup-To: comp.graphics.api.misc,comp.graphics.algorithms,comp.windows.x.i386unix,gnu.misc.discuss,comp.unix.bsd.freebsd.misc,comp.os.linux.development.apps Date: 27 Jun 1996 18:27:30 GMT Organization: Blarg! Online Services 206/441-9109 Lines: 61 Message-ID: <4qujqi$vsm@guysmiley.blarg.net> References: <4qlf04$7pj@guysmiley.blarg.net> <31D027F3.2781E494@FreeBSD.org> <4qpr15$6fv@fido.asd.sgi.com> NNTP-Posting-Host: animal.blarg.net X-Newsreader: TIN [version 1.2 PL2] Xref: euryale.cc.adfa.oz.au comp.graphics.api.misc:661 comp.graphics.algorithms:29077 comp.windows.x.i386unix:20384 gnu.misc.discuss:26774 comp.unix.bsd.freebsd.misc:22328 comp.os.linux.development.apps:18142 Allen Akin (akin@tuolumne.asd.sgi.com) wrote: : In article <31D027F3.2781E494@FreeBSD.org>, : Jordan K. Hubbard <jkh@FreeBSD.org> wrote: : [jkh's thoughtful comments omitted for brevity] : | ... even with that degree of backing I think it's fair : | to say that Direct3D is going to bury it [OpenGL]. : That's definitely a possibility, though not a certainty. D3D : immediate-mode is lacking quite a few of the features that commercial : 3D applications need, Which features do you feel those are? Direct3d is targeted very specifically at the 3d games market. : and as people get more experience with its : hardware support model, they're going to discover that it has a few : interesting shortcomings. :-) Such as...? And what do you feel OpenGL does better, by comparison? : D3D retained-mode is a good solution for certain classes of games, Which classes of games do you think D3D falls short on? : and : it will succeed in that market until it falls behind the technology : curve due to Microsoft's long development cycle, How do you see OpenGL as providing a superior development cycle turnaround time, given that programming a good OpenGL is such a monumental task? When one starts from the SGI Sample Implementation, it is not exactly facile to produce high-performance quickly. If SGI really wants to ensure that OpenGL design cycles outstrip Direct3d design cycles, I'd really like to see them provide a Sample Implementation that has a much more efficient internal structure. My whole motive for Free3d, may simply be the need to provide a 3d API Sample Implementation that is a better infrastructure. : or until someone : comes up with a great new incompatible idea that takes the gaming : world by storm. What might that be? :-) : Allen For the record, now that I see that there are some serious Linux/GLint and XFree86 OpenGL efforts underway, I am indeed reconsidering OpenGL. I do think OpenGL has shortcomings both as an API design and as an "in practice" design time turnaround problem, but from a freeware standpoint, the question may not be as academic as I thought. Cheers, -- Brandon J. Van Every | Check out Free3d, my 100% efficient, 100% portable | 3d lib, at <http://www.blarg.net/~vanevery>. 3d Computer Graphics | C++ UNIX X11 WinNT | E-mail: vanevery@blarg.net