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Path: euryale.cc.adfa.oz.au!newshost.anu.edu.au!harbinger.cc.monash.edu.au!munnari.OZ.AU!news.ecn.uoknor.edu!news.eng.convex.com!newshost.convex.com!newsgate.duke.edu!news.mathworks.com!newsfeed.internetmci.com!uwm.edu!fnnews.fnal.gov!unixhub!news.Stanford.EDU!usenet From: akyol@lightning.Stanford.EDU (Bora Akyol) Newsgroups: comp.windows.x.i386unix,gnu.misc.discuss,comp.unix.bsd.freebsd.misc,comp.os.linux.development.apps Subject: Re: Freeware community needs 3d library NOW Date: 4 Jul 1996 21:27:20 GMT Organization: Stanford University Lines: 62 Message-ID: <4rhcvo$mu8@nntp.Stanford.EDU> References: <4qlf04$7pj@guysmiley.blarg.net> <4qqh4v$6ql@guysmiley.blarg.net> <Pine.3.91.960626174508.909F-100000@hurricane.cs.odu.edu> <4r181a$j78@guysmiley.blarg.net> <4r70t0$2d4@hermes.synopsys.com> <Dtut25.Lx@sypher.com> <4re28n$kmc@news.ecn.bgu.edu> <4rh41l$i0j@church.dcss.mcmaster.ca> NNTP-Posting-Host: lightning.stanford.edu X-Newsreader: knews 0.9.3 In-Reply-To: <4rh41l$i0j@church.dcss.mcmaster.ca> To: dsantry@church.dcss.McMaster.CA (Douglas Santry) Xref: euryale.cc.adfa.oz.au comp.windows.x.i386unix:20440 gnu.misc.discuss:26944 comp.unix.bsd.freebsd.misc:22851 comp.os.linux.development.apps:18440 Have you guys heard of sth called Mesa GL libraries. It is almost 100% compatible with SGI 's GL and works really fast. Have been running it for months now. Bora In article <4rh41l$i0j@church.dcss.mcmaster.ca>, dsantry@church.dcss.McMaster.CA (Douglas Santry) writes: >In article <4re28n$kmc@news.ecn.bgu.edu>, >Kenneth Michael Apa <xkma@uxa.ecn.bgu.edu> wrote: >>3.) I think we should write LinuxGL. We'll do it in C++. All of the >> software houses will love us because C++ cuts development time >> and companies like OO anyways. We'll start with a basic >> unaccelerated library and go from there. Of course we'll use >> ELF shared libraries so that when we make accelerated >> versions, you just drop in the proper libs and they'll work >> with all your precompiled binaries. I think ease of use is >> important. If you make it easy, people will choose it over >> faster libraries that are harder to use. Has anyone seen Qt? >> It's an Xtoolkit that is real easy to use(www.troll.no). I'd >> like do LinuxGL in the same style as Qt. Ease of use will >> buy use some time on making it fast. If someone wants to do >> some widgets, we could make a complete Xtoolkit with both a >> 3D API and Xwidgets. If not, we can just use Qt, wxWindows, >> or some other C++ toolkit. > >Well, first off, I would suggest a name other than LinuxGL for an >"open API". The name alone will cause major flame wars. If it is >open, then the name shouldn't have an OS in it. Call it FreeGL or >whatver to avoid the flame wars. Second, worrying about thing like >ELF when you are trying to build an open API is silly. HPUX and the >*BSDs don't have ELF support. The platform depenedent stuff should be >kept right out of it from the beginning. > >I like your approach though. Make it easy to use first off to get >users and then make it fast to keep them. IT may be a good idea >to built it in two parts. A *totally* platform independent graphics >engine. Then for every platform supported, an abstract class to >inherit from with the methods it will need to turn on a pixel for >that enviroment etc. Then the engine will be made to work easily >in a full screen envirnment or a windowed env. or a printer or whatver. > >>I would really like to start development on LinuxGL. If anyone >>wants to help out, please email me. I've just started > >doug@qnx.com > >for some reason I can't email you. Your host exists but your login >doesn't. I tried xkma@uxa.ecn.bgu.edu but it bounced. > >>Here is the punch line. I'm selling my SGI to get a pentium that runs Linux. > >Mail me with the model and asking price. > >DJS -- Bora Akyol Stanford University akyol@stanford.edu http://wireless.stanford.edu/~akyol