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From: Rogue <rogue@pionet.net>
Newsgroups: comp.unix.bsd.freebsd.misc,rec.games.computer.quake.misc
Subject: Re: Linux Quake under FreeBSD? -Working, kinda (How good is SVGAlib support?)
Date: Tue, 15 Jul 1997 01:31:02 -0500
Organization: Pioneer Internet
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Message-ID: <33CB1926.826F7647@pionet.net>
References: <5q71m2$1tm$1@nntp2.ba.best.com> <5qaobp$au9@thelonious.new.ox.ac.uk>
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To: Adam Spiers <adam.spiers@new.ox.ac.uk>
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Adam Spiers wrote:
> In article <5q71m2$1tm$1@nntp2.ba.best.com>, Zenin <zenin@best.com>
> wrote:
> > I tryed running sQuake (SVGA Lib Linux Quake) and couldn't get it to
> start.
> > It spits up the error message below. The main thing it seems to
> choke on is
> > the message:
> > svgalib: Cannot open /dev/mem.
> > LINUX: 'ioctl' fd=6, typ=0x56(V), num=0x1 not implemented
>
Speaking of Quake in Linux . . .
I have not been able to use any extra packs with the squake. I read
through the docs and did not see anything pertaining to this subject. I
decided to just try it like I would in Windows. I type squake -game
<whatever> this is done with the directory structure identical to how I
have it in Windows. The game starts, I can play, but no extra weapons
or anything. Am I messing something?? Do I need to RTFM again?? Any
help is greatly appreciated.
Regards,
Ryan Gray