*BSD News Article 99665


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From: Rogue <rogue@pionet.net>
Newsgroups: comp.unix.bsd.freebsd.misc,rec.games.computer.quake.misc
Subject: Re: Linux Quake under FreeBSD?  -Working, kinda (How good is SVGAlib support?)
Date: Tue, 15 Jul 1997 01:31:02 -0500
Organization: Pioneer Internet
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References: <5q71m2$1tm$1@nntp2.ba.best.com> <5qaobp$au9@thelonious.new.ox.ac.uk>
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To: Adam Spiers <adam.spiers@new.ox.ac.uk>
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Adam Spiers wrote:

> In article <5q71m2$1tm$1@nntp2.ba.best.com>, Zenin  <zenin@best.com>
> wrote:
> > I tryed running sQuake (SVGA Lib Linux Quake) and couldn't get it to
> start.
> > It spits up the error message below.  The main thing it seems to
> choke on is
> > the message:
> >       svgalib: Cannot open /dev/mem.
> >       LINUX: 'ioctl' fd=6, typ=0x56(V), num=0x1 not implemented
>

   Speaking of Quake in Linux . . .
    I have not been able to use any extra packs with the squake.  I read
through the docs and did not see anything pertaining to this subject.  I
decided to just try it like I would in Windows.  I type  squake -game
<whatever>  this is done with the directory structure identical to how I
have it in Windows.  The game starts, I can play, but no extra weapons
or anything.  Am I messing something??  Do I need to RTFM again??  Any
help is greatly appreciated.

Regards,
Ryan Gray