*BSD News Article 99689


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From: Zenin <zenin@best.com>
Newsgroups: comp.unix.bsd.freebsd.misc,rec.games.computer.quake.misc
Subject: Re: Linux Quake under FreeBSD?  -Working, kinda (How good is SVGAlib support?)
Date: 15 Jul 1997 13:13:33 GMT
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Message-ID: <5qft1t$j0j$1@nntp2.ba.best.com>
References: <5q71m2$1tm$1@nntp2.ba.best.com> <5qaobp$au9@thelonious.new.ox.ac.uk> <33CB1926.826F7647@pionet.net>
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Xref: euryale.cc.adfa.oz.au comp.unix.bsd.freebsd.misc:44455 rec.games.computer.quake.misc:66954

Rogue <rogue@pionet.net> wrote:
	>snip<
>    Speaking of Quake in Linux . . .
>     I have not been able to use any extra packs with the squake.  I read
> through the docs and did not see anything pertaining to this subject.  I
> decided to just try it like I would in Windows.  I type  squake -game
> <whatever>  this is done with the directory structure identical to how I
> have it in Windows.  The game starts, I can play, but no extra weapons
> or anything.  Am I messing something??  Do I need to RTFM again??  Any
> help is greatly appreciated.

	Hmm, I think it needs:
		squake -mpath -game ctf
	Or whatever mod you are using, just like WinQuake.

-- 
-Zenin (Who still can't get anything but xquake to work, and it sucks...)
 zenin@best.com